General Gameplay
Welcome to QuackThink! Here's how to get started:
- Joining a Lobby: To start, simply choose a username and an icon on the main screen and click "Join Lobby". This will make you the host of a new game lobby.
- Inviting Friends: As the host, you can invite others by clicking the "Invite" button in the player list to copy a link and share it with your friends!
- Starting a Game: The host selects a game mode and can adjust its settings. Once everyone is ready, the host clicks "Start Game" to begin!
Game Modes
Millionaire Quiz
A classic trivia game where you answer multiple-choice questions to earn points. Who has the brains, and who is braindead? Test your friends, and find out!
- How to Play: Answer questions correctly. But beware the time is running out quickly. Whoever gets the most questions correct wins.
- Jokers: Each player gets a set of jokers to use once per game. These can help you eliminate wrong answers or get other advantages.
- 50-50: Two answer choices are eliminated, leaving you with a 50% chance of choosing correctly.
- Peek: See what answers the other players are choosing.
- 3x: If you answer correctly, you will get 3 points instead of 1 for the round.

Image Guess
A pixelated or distorted image is slowly revealed. Guess the image as fast as you can! The quicker you guess, the more points you earn. Be careful, wrong guesses cost points and put you on a cooldown!
- How to Play: Type your guess into the input box. The earlier you guess correctly, the more points you receive.
- Penalty: If you fail to lock in an answer in time, or your guess is wrong you will lose 1 point.
- Precision Bonus: Some images have specific names (e.g., "Persian Cat"). Guessing the exact name grants bonus points compared to the generic term (e.g., "Cat").

Guess the Price
Classic "The Price is Right" format. Players are shown a product and must guess its price. Whoever's guess lands closest wins! Let’s find out who thinks a banana costs $10.
- How to Play: Estimate the price of the product shown. Use the buttons, type the amount manually, or press Enter to lock in your guess.
- Scoring: The closer your guess falls to the correct answer, the more points you will score. The points go from up to 5, all the way down to -1 depending on how bad you did. The player with the most amount of points in the end wins.

Order It!
A set of items appears, and you must place them in the correct order based on a hidden metric (like release date, weight, or size).
- How to Play: Drag items from the "unplaced" area onto the scale. Place them relative to other items (e.g., "Heavier" to the right, "Lighter" to the left).
- Lives & Timer: You lose a life if you place an item incorrectly OR if the Timer runs out before you confirm.
- Winning: The last player standing, or the one with the most lives remaining when all items are placed, wins the round.

Stay in Budget
Pack as many items as you can into your limited budget! Each round, you're given a random budget and a selection of items with different prices, weights, calories etc. Choose wisely, stay within your budget and maximize your haul!
- How to Play: Click on items to add or remove them from your selection. Lock in your choices before time runs out!
- Scoring: Each selected item gives you 1 point. But if all your items added up exceed the specified budget you will get no points at all.
- Winning: The player with the most points in the end is crowned the winner.

Imposter
One player is hiding in plain sight! Give clever clues, spot suspicious answers and work out who doesn't know the secret word. As the Imposter, bluff your way through and try to guess it!
- Setup: You need at least 3 players. The host chooses categories, rounds, clues per player and turn time. Advanced settings control clue length, discussion time and voting time. You can also create or import custom word lists.
- Secret Roles: Roles are randomly assigned each round. Crewmates see the secret word and its category; the Imposter sees only the category. Keep your role and word to yourself!
- Giving Clues: Take turns typing a clue related to the word and click "Send clue". Be specific enough to convince the others, but avoid giving the word away! The Imposter gives clues too, using the category and previous clues to blend in. Everyone's clues remain visible. When your timer runs out, your current text is submitted automatically; an empty answer counts as no clue given.
- Discussion: After everyone has given the configured number of clues, discuss who seems suspicious out loud or in your voice call. The host or a moderator can skip straight to voting.
- Voting & Guessing: Crewmates vote for the player they think is the Imposter; you cannot vote for yourself. Change your selection until you click "Lock in vote". The Imposter does not vote and instead submits one secret guess of the word. Locked votes and submitted guesses cannot be changed. When time runs out, your latest vote selection or word-guess draft is submitted automatically.
- Scoring: Each Crewmate who votes for the Imposter earns 1 point. Each wrong or missing Crewmate vote gives the Imposter 1 point. A correct secret-word guess earns the Imposter 1 extra point, even if they were caught! Points depend on individual votes; a tied vote does not change the scoring.
- Reveal & Winning: Votes, the Imposter's identity and the word with their guess are revealed in sequence. The host or a moderator advances the reveals, and the host starts the next round. Roles are assigned again, and the player with the most points after all rounds wins. Players who join mid-round watch until the next round.

Mystery Stories
An unbelievable tale, a strange coincidence or a brilliant lie? Listen closely and decide which stories are based on true events and which are invented. Trust your instincts, but watch the details!
- Setup: The host chooses the number of stories and the guessing time in the lobby. Stories are shuffled for each game.
- Listen or Read: Follow the narrated story and its on-screen text. Use the audio controls to adjust the volume or mute the narration. If you finish reading early, click "Mark as read". When all active players have marked it as read, the game moves to voting; otherwise, voting starts when the story's allotted playback time ends.
- True or False: During the voting phase, click True if you think the story is based on real events, or False if you think it is fictional. Submit before the countdown ends! Voting finishes when all active players have answered or time runs out, so don't wait for a separate confirmation button.
- Keep the Mystery: The game moves on to the next story without revealing the answer. Everyone makes their guesses for all stories before the truth is uncovered.
- The Reveal: After the final story, revisit each story's summary, see the players' guesses and discover the answer and its explanation. The host uses "Next Story" to move through the results.
- Scoring & Winning: Each correct answer earns 1 point. Wrong or missing answers earn 0 points, with no point deduction. The player with the most points after all stories have been revealed wins.
